AI Insights · Timothy · December 2021
Top 5 Racing Games Performance in Mexico Q4 2021
An overview of the performance metrics for the top 5 racing games in Mexico during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 racing games in Mexico showcased varied performance metrics across downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced a notable uptick in weekly downloads, peaking at approximately 72.9K in the final week of December. Weekly revenue showed a fluctuating trend, with a high of around $23.6K in the first week of October and a low of about $14K in the last week of November. Active users remained relatively stable, ranging from 347K to 433K throughout the quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. saw consistent weekly downloads, maintaining figures between 8.3K and 11.5K. Revenue trends showed an overall increase, with a significant peak at approximately $9.4K in the week of December 20. Active users varied slightly, fluctuating around the 100K mark, with a peak of 109K in early November and a dip to 94K in mid-December.
Need for Speed No Limits from Electronic Arts had a steady download rate, with numbers ranging from 22.6K to 28.6K. Revenue remained fairly stable, with minor fluctuations, peaking at around $6.2K in the week of December 20. Active users showed a slight decline from 200K in early October to 177K in early December, with a rebound to 194K by the end of the quarter.
Asphalt Legends Unite by Gameloft saw a substantial increase in weekly downloads towards the end of the quarter, peaking at around 30.8K in the final week of December. Revenue trends were varied, with notable peaks at around $7.5K in mid-December and $9.6K in the week of December 20. Active users increased steadily, reaching approximately 80.6K by the end of December.
Asphalt 8: Airborne, also from Gameloft, maintained a consistent download rate, with weekly figures hovering between 31.9K and 50.2K. Revenue saw a significant peak at approximately $7.7K in the last week of December. Active users fluctuated, with a notable decrease from 144K in late September to a low of 96K in mid-December, before rebounding to 108K by the end of the quarter.
For more detailed insights and data on these top-performing racing games, visit Sensor Tower.